![]() Something to consider when fine tuning the blinking feature is that in real life people blink about once every four seconds. ![]() After that, use force action and dialogue boxes as you see fit. For example, if you want Tom the Soldier to use 'Sound the Alarm' on turn 10, you need to set the dropdown boxes to 'Turn ten'. It's a very neat and subtle addition to your game. You need to set the dropdown boxes to the specific conditions necessary to trigger the 'force action' event. This way, the hero blinks what seems to be intermittently, and sometimes blinks twice in quick succession and stuff. Variable Operations: set rand 1-3Ĭonditional Branch: Variable = 1Ĭhange hero graphic: graphic with eyes shutĬhange hero graphic: normal hero graphic.Ĭonditional Branch: Variable = 2Ĭonditional Branch: Variable = 3 So in the Common Event thing, enter in these commands: Note that this does not work with the RM2003's switch front character mode, but really, who uses that anyways? ![]() Call it something obvious, like "BLINKING" or "Character Blink". Okay, the first thing you want to do is create a common event.
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